art timeline - 1 DAY - 6 hrs and 30 mins
With Spring Semester over I found a whole afternoon open in my hands, and for the first time in a while I explored new territory, as loosely as possible
hard surface Modeling- 1 hr 30 Min
With no design on paper this type of modeling was done free form and loosely, this mesh works great as a proxy and should be further refined for the final model. High Poly in Zbrush and Low Poly in Maya.
RIGGING - 1 HR
Recycling a previous joint based rig, most time here was spent tweaking and skin weighing, the rig works with both with IK and FK controllers for legs arms and spine.
ANIMATION - 30 MIN
This was fun and quick. I simply pictured some bad guy movement. This might be just an animation test for the rig.
UNITY - 2HRS
Here i got familiar with Unity and different ways of exporting animation, I remembered being very familiar with Unity's "Inspector" while I exercised some scripting knowledge and created a camera I could move with the pivot mouse and look around with.
PRE-RENDERED ANIMATION -1 HR 30 MIN
Final Product is a pretty decent prototype rendered very quickly in Marmoset Toolbag the total amount of time was 6 hrs and half with a nice break in the middle. This is a fairly fast if not a bit sloppy way of gauging the amount of output in hours :)